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The Sims 3
the sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studioand published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows. The Sims 3 was released to home consoles on October 26, 2010, for PlayStation 3, Xbox 360, iOS, Android and Nintendo DS and later the Wii platform on November 15, 2010. The Windows Phone version was made available on the Windows Phone Marketplaceon the 15th October 2010 for $6.99. There is also a Nintendo 3DS version, released on March 27, 2011, as one of its launch titles. It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.
The Sims 3, an instant success, sold 1.4 million copies in its first weekCritics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic.The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling computer games of all time.
Gameplay
Two sims interacting withThe Sims 3: Pets (PC) each other


The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The game play is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Your sim isn't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time--a feature known in video games as a rabbit-hole--while you are given very basic choices on what happens insidThe Sims 3: Pets (PC) e without actually seeing it. This was a rather large step backwards for The Sims franchise, as the previous installments had many fun and exciting locales in which your sims could cavort. For example, instead of walking your sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as you could in The Sims 2, you now wait outside while getting little text alerts about your sim's activities. This lack of interaction with the city has led many critics to wonder why such emphasis was put on walking around town when there's hardly anything for your sim to really do.


The Sims 2 used a reward system called Wants and Fears. This is replaced with a new system called Wishes in The Sims 3. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score and mood. Some wishes, such as "Go to the Park", may add little points to their lifetime happiness while "Have A Baby Boy" may add thousands of points. In The Sims 2, Wants and Fears also contributed to a Sim's "Aspiration" meter, roughly analogous to current self-esteem. In The Sims 3, Aspiration is removed entirely, replaced with "Moodlets", which contribute positive or negative values to the original Motivation meter. Moodlets can be inspired by physical events, such as having a good meal or comfort from sitting in a good chair, as well as emotional events like a first kiss or a break-up. Most moodlets last for a set duration, but some negative Moodlets can be cured (such as the one incurred by an urgent need to urinate) and some positive ones rely on the Sim's surroundings and traits.




The game includes an optional feature called "Story Progression," which allows all Sims in the neighborhood to autonomously continue as if the player were controlling them, such as grow up, get married, get jobs and promotions, have children, build or buy their dream house while the player isn't playing. Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution, (as of the World Adventures expansion pack) The Mummy's curse, (as of the Ambitions expansion pack) a meteor, and (as of the Late Night expansion pack) by thirst (vampires only). One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance


The Sims 3: Pets

The Sims 3: Pets is the fifth expansion pack for The Sims 3 on PC and Mac, and is the second console game in the series. It was released on October 18, 2011 in North America.

Development

On June 3, 2011, EA confirmed the rumors with a press release and a game trailer which was released on their Official YouTube Channel. The Sims 3: Pets expansion pack is focused around adding animals to the game. The player creates their pet in a similar fashion to the 'Create A Sim' feature. The 'Create A Pet' feature allows the player to customise their pets in various ways, including selecting a breed and a set of traits for their pets.
Unlike in Sims 2: Pets and The Sims: Unleashed, the player can directly control pets. Pets, unlike sims, do not have jobs or a 'lifetime wish'. Included in the expansion pack is a new town 'Apaloosa Plains'. The limited edition of The Sims 3 Pets, which must be pre-ordered, includes a pet shop which will not be included in the normal edition of the game. It has also been proven in a patch for the game that the new creature will be a unicorn unless changed.
On June 8, 2011, Ben Bell gave a presentation and demonstration previewing Pets that was streamed over EA's website. He also answered questions regarding the Expansion Pack. The demonstration contained parts of the game that had never been seen before by the public. The event took place on Wednesday June 8, 2011 at 17:00 UTC. In their E3 hands-on preview with the Pet Creator Tool, GameMarshal was able to uncover that your pets can mate and produce off-spring, although no cross-species breeding is allowed, genetics would be passed down to pet offspring, and you'll be able to assign unique characteristics to your pets.

Gameplay

In Pets, there is a new town, called Appaloosa Plains. The new town comes with every building in the base game, as well as new stores and shops. In the Limited Edition, the town also comes with a pet store. The expansion comes with new rabbit holes, as well as old rabbit holes with new designs. Every pet will have its own special needs. Sims can also play with laser pointers for playing with cats. Unicorns, if found, in the game are magical and can be added to a sim's household. They can set things on fire, teleport, curse or bless sims. They can breed with both unicorns and horses. Sims up into their teenage years can ride with horses. Dogs can swim in swimming pools, but they can not drown, as pets can only die by old age. A user can have up to 6 pets in one household. This also extends the maximum amount of sims in a household from 8 to 10.
There are new professions for sims such as "Horse Handler". Pets also comes with wildlife, but they cannot be added to households. There are also ways for sims to interact with their pets. Players can use their horses as a form of transportation. Sims can adopt and bathe pets. They can also have dogs and cats go around town and sniff for collectables. These collectables can be sold or stored in terrariums. Pets can learn skills. Cats and dogs can learn to hunt, dogs can learn to locate collectibles, and horses can learn racing and jumping. There are over a hundred breeds of dogs and cats. Players may have a poodle with short hair, or you may also have a Poodle with Dalmatian spots.Pets can meet, fall in love and reproduce. They can try to have puppies, kittens, or foals, and will also have family trees. Players can adopt horses and train them to run in races. The PC version will be bundled in a package with the base game as The Sims 3 Plus Pets.

Pets

There are four pets which can be created in Pets - dogs, cats, horses, and unicorns!

Create a Pet

A player editing a dog in Create a Pet in console.
In Pets, players are able to create, customize and control over a hundred different kinds of cats and dogs and can breed and share them with friends. Create a Pet and Create a Sim are all in one mode, with different dressing room backgrounds. Players can customize the pet’s coat, shape, pattern, and color. They can change the ears, tail, snout, eyes, and much more. Pets allows players to go even further than customizing their pet’s look. A pet's behavior patterns and traits are also fully customizable. There is also an Advanced Mode for the Create a Pet mode. In it, users can put different layers on the body of their pets, such as dots and/or stripes. Pets have the same age sliders that were introduced with Generations. There is no height slider for pets, due to animation conflicts in the game. Players not only get to choose the dominant pattern but they also get to pick an accessory pattern and both can be colored. In horses, the mane and tail color are independent of the main color of the horse. Players can also add colorful markings on their fur and slide them around on their Sims' pets bodies.Markings are also in layers and can be placed in any order.

Dogs

Dogs can be obtained when created with the household, or can be adopted by computer or cell phone after the household has already been created. Sims who are giving them away will also put an advertisement in the newspaper. Sims will occasionally encounter stray dogs. These dogs can be befriended and adopted by the player. Most popular dog breeds are offered in the game. Breed has nothing to do within gameplay except the appearance of offspring. The reinforcement social system is used to correct bad behaviors and to praise good ones. Getting by with no punishment for bad behavior can lead a dog to take on that trait. Both dogs and cats can obtain fleas while outdoors. These make them very uncomfortable, and they can pass them to other pets and sims. When grown up, adult dogs can learn tricks, guard the house, and hunt for objects. They can be taught six tricks: sit, sit up, play dead, roll over, speak, and shake. Dogs can also be taught to hunt. They cannot learn on their own, but if taught, they can sniff out gems, metals and bones.

Cats

As with dogs, cats can be either created with the household or adopted later on in the game. The breed of cats does not matter in gameplay, although many popular breeds are also offered. Scolding and praising a cat will influence the traits it will develop. Like dogs, cats can also hunt. Cats can learn how to hunt using a toy from the animal toy box, unlike dogs, they cannot be taught to hunt by their owners. Cats can hunt small pets. Unlike dogs, they cannot sniff out gems, stones, or metals. They also have the ability to fish.

Horses

Horses can be created with the household, adopted using a computer or telephone, or bought from the Equestrian Center. Horses usually die of old age, but fires and meteors can kill them as well. The Jockey is the sole horse related Lifetime Wish in the Pets expansion. To accomplish it, the player will need to max the riding skill as well as earn 40,000 simoleons from your horses (racing, sales, stud services, etc). Horse breeds do not affect sale price. Horses can learn two skills - racing and jumping. Wild horses appear in herds (usually of two or three, depending on neighborhood size) in home neighborhoods, but not in exotic destinations such as Champs Les Sims. Wild horses can be befriended. It's easier to befriend them if the Sim has a high (hidden) Wildlife skill. Horses are the first non-"human" Sims to have their own occult status, appearing also as unicorns. Horses and unicorns can breed together, with a chance of the offspring also being a unicorn. Unlike cats or dogs in the game, horses can be sold. The higher the horse's skills and the more money they have earned racing means a larger amount of money they can be sold for. Elderly horses can be sold. Horses can ONLY be found in the PC/Mac version of the Pets Expansion Pack.

Appaloosa Plains

Downtown Appaloosa Plains showing mainly the Crestview School and Stadium and the Appaloosa Plains Civic Center.
Appaloosa Plains is the name of the new town in The Sims 3: Pets. It is set to be a ranch style town with new farm and barn style items in Build and Buy mode. The new location is set in a beautiful Midwestern ranching town nestled between lush green hills, where players can let their dogs and cats run loose in the park or spend time riding horses at the equestrian center. Players will be able to build their own stable on residential lots. There are new versions of the grocery store, hospital, theater, bistro, stadium, school, spa, equestrian center, cat jungle gym, and parks. There is also a small Dive Bar, however it requires the Late Night expansion pack. Appaloosa Plains was a cowboy ranch town in the Midwest, on the edge of the highway, and is named after the Appaloosa breed of horse. On the edge of the town can be found a dinosaur skeleton where dogs can collect bones and search for treasure.
At one point Appaloosa Plains was a sleepy ranching township, its only claim to fame being a garish tourist trap that drew in the occasional passerby. However, a recent influx of city slickers has turned the area into a bustling hub of activity. They keep arriving with their stacks of Simoleons, retrofitting the town with modern amenities while eagerly believing they've acquired their own slice of country paradise. The clash between the old and new is readily apparent, with some elderly die-hards clinging to the remaining vestiges of life as they knew it. Will the town come together in the new era of prosperity, or will the generational clash leave a clear line drawn in the sand?

Pet Traits

As with Sims, players are able to choose traits for their pets. However, unlike regular Sims, a player can only select up to 3. Sims can train their pet behaviors through the pet doing related action to the trait or praising/scolding them. If the pet has been trained well enough they can develop a "trained" trait. The difference between the usual pet trait is a highlighted green box around the trait icon. Trained traits can be lost if a Sim trains their pet the opposite behaviors. It is possible for a pet to have more than 5 traits. Since Horses are not featured in the console version, all pet traits that are exclusive for horses will not be available on the console version. Pets created in Create a Pet can have up to 3 traits. If the player buys the Attitude Adjustment Lifetime reward they can add 2 more traits, in which the total number of traits is 5. If a pet with more than 5 traits moves to another world, they will lose all their "trained" traits. Only the first 5 traits on the pet's bio list will still remain.

Reception

Upon release in North America, The PC and Mac versions of The Sims 3: Pets got positive reviews, with IGN rating the game 7.5/10. The console version (360,PS3), also getting a similar score, with IGN giving it a rating of 7/10.
There has also been some issues regarding user-created mods that stopped working properly on the expansion pack. This has been attributed to the developers switching to an in-house animation engine from the proprietary Granny 3D toolkit that they used in the earlier versions of The Sims 3. There are also some problems regarding glitches in the game. Some reported are, problems creating a pet, problems involving graphics, and crashing.

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